It’s easy to get lost in the sprawling, often brutal, world of Game of Thrones. For eight seasons and 73 episodes, we were treated to a masterclass in storytelling, complete with inventive, albeit gruesome, deaths and a healthy dose of profanity. From warriors losing their tongues to heads exploding under sheer force, the show certainly didn't shy away from the visceral. And while the main series wrapped up, the universe continues to expand, with House of the Dragon already airing two seasons and 18 episodes.
But beyond the on-screen drama, where did this epic tale find its footing? For those in the UK, catching up or rewatching is straightforward, with Sky Atlantic, Sky Go, and NOW being the exclusive gateways. Yet, the visual tapestry of Westeros wasn't woven in a studio alone. The show famously took its production to stunning real-world locations, with Split in Croatia serving as a prominent backdrop, particularly for scenes in the bustling city of King's Landing. It’s fascinating to think of these ancient, sun-drenched locales as the very ground where political intrigue and epic battles unfolded.
Even the digital realm has embraced Westeros. A video game, released in 2012, invited players to forge alliances and wage battles within the Seven Kingdoms, a testament to the enduring appeal of George R.R. Martin's creation. The game, described as an action-adventure fantasy, aimed to immerse players in the gritty, medieval fantasy world, allowing them to play a pivotal role in the ongoing war for power. It’s a different kind of engagement, moving from passive viewer to active participant in the quest for the Iron Throne.
Looking back, the show’s impact is undeniable. Articles from the time, like those found on Rollingstone.com, delve into the nitty-gritty of filming, such as Neil Marshall's insights into capturing the intensity of 'The War for the Wall.' It’s this blend of grand narrative, compelling characters, and the tangible reality of its filming locations that truly cemented Game of Thrones in our collective consciousness. It wasn't just a show; it was an experience that spilled over into discussions, games, and even the very landscapes we saw on screen.
